In the past, VR was too expensive, complicated and challenging to deploy outside of a small group. Today, the cost of a corporate headset is a one-time fee of less than $1,000, and these units can be managed like any other corporate mobile device and can be used repeatedly to deliver training. The study shows that when delivered to a sufficient number of students, it is estimated that VR training is more cost-effective at scale than classroom or e-learning. As VR content initially requires up to 48% more investment than similar classroom or e-learning courses, having enough students to help realize this economy of scale is critical. With 375 students, VR training achieved parity in cost with classroom learning. With 3,000 students, VR training became 52% more cost-effective than classroom training. With 1,950 students, VR training has achieved cost parity with e-learning. The more people you train, the greater your return in terms of employee time saved during training, as well as course facilitation and other direct cost savings.